Posts Tagged ‘in-app purchase’

Free Apps Penetrating Top Grossing Rankings on Apple’s App Store

Wednesday, October 21st, 2009

With the release of iTunes 9, Apple introduced a new category, Top Grossing, ranking the apps that are grossing most on the App Store. The price point that occured most today was $4.99 among these 100 apps (27 apps priced at this pricepoint in the US). However, in some countries, free apps penetrate the top grossing ranks as well.

Yes indeed, this is caused by the fact that these free apps have implemented in-app purchases, which were introduced a few days ago. This results in free apps making revenue as well, and apparently, Apple takes into account these in-app purchases for determining rankings in the Grossing lists.

According to our data, which takes into account all countries worldwide, there have been 12 free apps that entered the overall grossing list on Apple’s App Store. Comics (iTunes link), even achieved a ranking of 7 in some countries, outperforming apps such as Fifa 10 (€7.99, rank 17) and Tweetie 2 (€2.39, rank 11).

We expect more free apps to enter the top grossing lists soon, as more free apps will implement in-app purchases and consumers getting more accustomed to buying items inside apps as well.

In-app purchase now for free Apple App Store apps

Friday, October 16th, 2009

In the Apple App Store it was already possible to offer in-app purchases to users of paid applications. This offered many potential new ways for developers to monetize their applications. Instead of only being able to charge a one-off fee , developers can offer subscriptions, new application content, virtual goods and much more in their paid apps.

Apple initially limited in-app purchase to paid applications, so developers with free apps still had to launch a paid version before being able to bill from the application itself. This now changed. Apple announced that in-app purchase is also available for free applications:

This is huge for developers wanting to upsell their apps. Because of the lower initial price point (free), many more customers will download the app, increasing the potential for upselling.

This can have a substantial impact on the proportion of free and paid apps in the Apple App Store and it will also be very interesting to see what the impact on application prices will be. As TechCrunch notes, many developers with free applications that wanted to make use of in-app purchase before, needed to launch a paid version of their app, for which a low price point was often chosen. So will average prices of paid apps go up because lower prices apps will go for free and enable in-app purchase? We will report on that soon.